Classic Gaming Expo™ Distinguished Guests and Speakers
*** NOTE:
Classic video game alumni who would like to attend Classic Gaming Expo™
as a distinguished guest (and perhaps even give a keynote speech) are
encouraged to
CONTACT
US. We'd love to hear from you!
This page is up-to-date as of
July 26, 2010
MR.
MICHAEL BREEN
Co-designer/programmer for Intellivision's Buzz Bombers and
BlowOut (unreleased), LucasFilm's StrikeFleet for PC,
co-founder of QuickSilver Software, Technical Manager for Beyond
Software, and AI and graphics engine designer and programmer for Tony
LaRussa Ultimate Baseball.
MR.
STEVEN BRISTOW
The original Vice President of Engineering at Atari and inventor of the
Joystick, Steve is responsible for much of Atari's success over the
years, including one of their first coin-op hits, Tank.
MR. STEVE CARTWRIGHT
Biography
Activision designer responsible for the Atari VCS games Megamania, Barnstorming,
Plaque Attack, Frostbite and Seaquest. His
post-Activision career is equally prolific with his involvement with the
NBA Live and PGA Tour franchises for EA and popular
cross-platform games like Deer Hunter, Zuma, and Diner Dash.
MR. DAVID CRANE
Biography
Co-founder of Activision in 1979, where he designed such classics as Pitfall!,
Dragster, Decathlon, Fishing Derby, Freeway
and Ghostbusters. He transcended the Atari era with memorable
titles such as A Boy and His Blob for NES and David Crane's
Amazing Tennis for 16-bit systems.
MR. DON DAGLOW
Biography
Designed and programmed the Intellivision game Utopia (the first
sim game) before being named director of software development for Mattel. In 1988 he founded Stormfront
Studios, who have published Forgotten Realms: Demon Stone, Blood
Wake, Neverwinter Nights and 90's classics like Tony LaRussa
Baseball and AD&D Gateway to the Savage Frontier.
MR. WILLIAM FISHER
Biography
Blue Sky Ranger and designer of
Intellivision Space Hawk, co-designer of Space Spartans
and B-17 Bomber.
MR. ED FRIES
Ed Fries was vice president of game publishing at Microsoft during
much of the Xbox's lifecycle. He played an important role in the
acquisition of developers Bungie Studios, BioWare and Rare.
MR. ROB FULOP
Biography Designed Night Driver and Missile
Command for Atari and in 1981 he co-founded Imagic, designing Billboard's
1982 Video Game of the Year Demon Attack and Cosmic Ark
shortly thereafter. He was a catalyst for FMV interactive movies and
engineered the design and production of both Sewer Shark and Night Trap.
He is also well-known for his work with PF Magic, who has produced games
like Ballz 3D, CATZ and DOGZ.
MS. REBECCA HEINEMAN
Multi-faceted game designer best known for The Bard's Tale III,
Mindshadow, Borrowed Time, Battle Chess, The Tracer Sanction and
Tass Times in Tonetown. She also ported Another World to Mac,
SNES and Apple IIGS.
MR. ARNIE KATZ
Biography
Co-founder of Electronic Games Magazine, the first and most
popular publication devoted strictly to electronic entertainment.
MR. JOE KING
Biography
Designed the graphics for the Intellivision games Motocross, Loco-Motion
and Space Shuttle, and co-designed Magic Carousel and Hover
Force.
MR. GARRY KITCHEN
Biography
Creator of Space Jockey, Keystone Kapers and Pressure
Cooker for the Atari 2600. For the Commodore 64 computer, he wrote The
Designer's Pencil and Garry Kitchen's Gamemaker.
MR. BILL KUNKEL
Biography
Co-founder of Electronic Games Magazine, the first and most
popular publicated devoted strictly to electronic entertainment. MR. RICK LEVINE
Biography
Mattel programmer with PBA Bowling to his credit. After moving
on to Imagic, Rick designed and programmed both Microsurgeon and Truckin'.
MS. KAREN NUGENT
Biography
A talented artist who designed the graphics for BurgerTime, Super
Pro Football, Mission X, Scooby Doo's Maze Chase and Flintstone's
Keyboard Fun. Currently with Disney, working on animated feature
films.
MR. MICHAEL MEYERS
Biography
Michael has over 30 years of experience promoting and marketing
games and gaming related businesses. He is the former senior editor of
GamePro Magazine. He has also run the PR departments of major
gaming publishers Acclaim Entertainment (96-99) and the 3DO Company
(99-02).
MR. BOB POLARO
Biography
Responsible for the Atari computer hit Lemonade Stand as well as such 2600 classics as Defender, RealSports Volleyball, Desert Falcon, Road Runner, Rampage and Sprintmaster.
MR. KEITH ROBINSON
Biography
Intellivision programmer while at Mattel Electronics and designer of TRON Solar Sailer for the system. Co-founder of Intellivision Productions, makers of "Intellivision Lives!," a CD-ROM compilation of the original games for play on the PC and Mac.
MR. STEPHEN RONEY
Biography
Co-designed and
co-programmed the Intellivoice games Space Spartans, B-17 Bomber and
Space Shuttle, designed and programmed the unreleased
Intellivision game Hypnotic Lights and programmed the conversion of
the Intellivision game Utopia to the Aquarius Home Computer System.
MR. OWEN RUBIN
Biography
The third programmer hired at Atari, where he
worked for almost 9 years. Developed some of Atari's early
arcade hits like Sky Diver and Human Cannonball,
which were later ported to (and popularized on) the Atari VCS console.
He was also heavily involved with Atari's vector games Space
Duel, Major Havoc, and Tunnel Hunt.
MR. JAY SMITH
Biography A true gaming visionary,
In 1979, Jay designed Milton Bradley's Microvision, which was the
world's first handheld system to use cartridges. Three years later, his
design for the Vectrex, the first vector-based game console was
launched by CGE. MR. ROBERT SMITH
Biography
Created Video Pinball while at Atari and Star Voyager, Riddle
of the Sphinx, Dragonfire, and Moonsweeper for the Atari
2600 while at Imagic. Also programmed Star Wars: The Arcade Game
(2600) for Parker Brothers.
MR. JOHN P. SOHL
John worked at Mattel for two years, from October 1980 to October 1982.
During that time, he designed Astrosmash and (with some assistance)
B-17 Bomber. After Mattel, John was recruited by Activision where
he spent most of his time working on a game called Termite for the
Intellivision and C-64 which was never completed or released.
MR. RICHARD SPITALNY
Founder of First Star Software.
MR. DAVE WARHOL Biography
Designed and programmed Mind
Strike for the Intellivision Entertainment Computer System and
programmed the Intellivision game Thunder Castle. As founder and
president of Realtime Associates, he produced and co-designed
over 25 original Intellivision releases for INTV Corporation. In
addition to providing sound effects and music to over two dozen
Intellivision games, Mr. Warhol also wrote drivers, music, and sound
effects for many C64, Atari 400/800, Apple II, Amiga, and early PC
games.
MR. RUSS WETMORE
Biography
Game designer at Adventure International, best known for Preppie!
and collaborations on a number of Scott Adams' text adventures.
MR. STEVE WOITA Biography
Designer of Atari 2600 classics Quadrun, Taz, and
Asterix, Tengen's Super Sprint for the Nintendo
Entertainment System, and Sonic 2, Kid Chameleon and Sonic
Spinball for the Sega Genesis. MS. JOYCE WORLEY
Biography
Co-founder of Electronic Games Magazine, and concurrently
published Electronic Games Hotline, a bi-weekly newsletter which
covered the latest news surrounding the hobby.
CONTEMPORARY GUESTS & MODERATORS
MR. CHRIS
CAVANAUGH
Chris is the lead editor at AllGame.com and founder of Classic Gamer
Magazine, which is now available as a free downloadable publication.
Mr. Cavanaugh served as Editor-in-Chief for Video Game Collector
Magazine, has written articles for GameSpy, Tips and Tricks
Magazine, contributed to Digital Press, and edited Leonard
Herman's ABC to the VCS 2nd Edition.
MR. LEONARD HERMAN
Biography & Pic
Videogame historian, freelance writer and author of Phoenix: The
Fall And Rise Of Videogames and ABC To The VCS.
MR. ZACH MESTON
Biography
A videogame journalist for over 15 years, Zach wrote for dozens of
different publications and web pages. He has also had over 40
strategy guides published.
MR. BRETT
WEISS
Brett has written two books: Classic Home Video Games, 1972-1984
(McFarland, 2007) and Classic Home Video Games, 1985-1988
(McFarland, 2009), and he's working on a third. In addition, Brett's had
articles published in Game Informer, Classic Gamer Magazine, Toy
Shop, Video Game Collector, Video Game Trader, the Comics Buyer's Guide,
Fangoria, AntiqueWeek, and various other publications.More guests to be announced, stay tuned!
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